With soulfighter eventually coming to NA/EU...soon hopefully. What would be some ideas of a new class you would like to be introduced? Here are some ideas of mine.

The old school sword/shield, strictly tank and support class. How would this work in 4man if it's just support? I'm thinking that most of it's skill tree would go directly to party buffs in order to have complete uptime as far as dps is concerned, to make up the lack of dps this class would have. A lot of single joint cc's, something like the des grab and buff but higher scaling. Party damage resistant for roomwide aoes, like sheath. And of course enough skills with threat built into them, only thing is would this class have enough dps to maintain aggro or just have a threat building rotation. Thoughts?

A gun class would be fun! Who hasn't gotten shot when trying to run through a dungeon lol, annoying buggers. Strictly dps class of course, I can only imagine the visuals that would go along with a gun class would be pretty amazing. I'm thinking a class kinda like sin, but stacks a dot called lead poisoning and increasing stacks increases damage. Thoughts?

And finally a lancer class, I mean this game is set in a era where a spear class should be in the game. Haven't thought to much of a play style for this class but something of the sort would be fun to play.

I'm bored at work and trying to kill 30 more minutes before I can go home and indulge again lol. So what have you guys thought of? Anything that you would add to the classes I mentioned? Have fun out there guys flying elbow.

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