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Blade & Soul: How to Make Me Feel Good When I Play

Le 22 mai 2016, 04:43 dans Humeurs 0

Hi guys so I've tried WTFast, Pingzapper, and Mudfish. I am located in Toronto, Ontario Canada.

WTFast worked okay except the crazy ping spikes I get every now and then which was just too much for me to handle after a while, also the price which costs a premium.

I went to Pingzapper for a bit watching streamers that were from America and they all recommended it so I gave it a try and even though it was really smooth in open world for some odd reason in arena it just sucked for me since I couldn't ani-cancel as well with WTFast. The price point was so appealing that I signed up for a whole year.

After much frustration I tried Mudfish which was amazing at first compared to WTFast and Pingzapper, it was stable and i could ani-cancel and tech chase fairly well and the price was the best among the 3. However as of late, the server/nodes provided by Mudfish has been getting worst due to popularity and load maybe. I tried all settings, options, guides, recommendations for customizing each of these ping boosters but all of them didn't quite help much.

Are there any Canadian players here with experience with other boosters or any settings I might have missed, that could probably lower ping and make the game more responsive for me? I've search a lot of posts and sites and followed through with most with what was recommended by others but I'm still stumped with the delay and occasional spikes from the game. Thanks.

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Blade & Soul: A New Class You would Like to be Introduced

Le 16 mai 2016, 05:57 dans Humeurs 0

With soulfighter eventually coming to NA/EU...soon hopefully. What would be some ideas of a new class you would like to be introduced? Here are some ideas of mine.

The old school sword/shield, strictly tank and support class. How would this work in 4man if it's just support? I'm thinking that most of it's skill tree would go directly to party buffs in order to have complete uptime as far as dps is concerned, to make up the lack of dps this class would have. A lot of single joint cc's, something like the des grab and buff but higher scaling. Party damage resistant for roomwide aoes, like sheath. And of course enough skills with threat built into them, only thing is would this class have enough dps to maintain aggro or just have a threat building rotation. Thoughts?

A gun class would be fun! Who hasn't gotten shot when trying to run through a dungeon lol, annoying buggers. Strictly dps class of course, I can only imagine the visuals that would go along with a gun class would be pretty amazing. I'm thinking a class kinda like sin, but stacks a dot called lead poisoning and increasing stacks increases damage. Thoughts?

And finally a lancer class, I mean this game is set in a era where a spear class should be in the game. Haven't thought to much of a play style for this class but something of the sort would be fun to play.

I'm bored at work and trying to kill 30 more minutes before I can go home and indulge again lol. So what have you guys thought of? Anything that you would add to the classes I mentioned? Have fun out there guys flying elbow.

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Blade & Soul: Pay-to-play

Le 28 avril 2016, 05:39 dans Humeurs 0

We know the benefits of premium membership for a long time, and it caused no particular anger. It was a nice boost, in particular for those who play regularly but little. Therefore comfort. The problem is that increasingly, the shop becomes a must for not being frustrated, especially at the last event.

At this event, you could open once each day offering a safe two random rewards, and you had to choose one (or none) against some currency. You could open more sites for more choice in this opening (by buying the corresponding objects in the shop). Via the keys (in the shop) you could open several times a day the trunk. The problem arose when the players realized that the most interesting rewards were still in the last lines to unlock. Among these awards, some are priceless (special gems that increase the power of the character). The frustration was very strong at this event where players have spent hundreds of euros without satisfaction.

Where NCSoft could ease somewhat the climate would be to avoid multiple such events too tied to the shop and too uncertain because the impression remains is that in addition to pay a subscription he must also pay for limited periods (events) by undergoing more random with his money. Of course the players have wanted to avoid spending too much money and go through the Exchange. Given the current rate divided by 3 in less than a month, we see the result.

Currently, if you want to optimize, it is above a Pay-to-play classic. And when we talk about optimization, it leans dangerously towards the pay-to-win, especially in PvP context. Besides, the next update brings a new mode of PvP (6v6) where the equipment and the characteristics of the characters are NOT standardized: all the PvE equipment count.

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